
#include <gl/glut.h>

typedef struct textura {
        BITMAPINFO	*info;           /* Bitmap information */
        GLubyte	    *data;           /* Bitmap RGB pixels */
        GLubyte     *ptr;            /* Pointer into bit buffer */
        GLubyte	    *rgba;           /* RGBA pixel buffer */
        GLubyte	    *rgbaptr;        /* Pointer into RGBA buffer */
        GLubyte     temp;            /* Swapping variable */
        GLuint      texture;         /* Texture object */
        GLenum      type;            /* Texture type */
} Textura;

Textura LoadTexture( char *FileName );
void EnableTexture( Textura textureImage );
void DisableTexture( Textura textureImage );
